Rule Amendments

Most Recent Rule Amendments (9-9-2019):

SCORING - Scoring is a point for each ball, 3 points for the 8.  10 for the WIN!

                      Break & Run is a 11-0 score. 8-Ball break is 12 points.  

NEW PLAYERS Men come in as 25, women come in as a 22

These were the previous amendments:

STATEWIDE TOURNAMENT ELIGIBILITY Tournament eligibility will be based on your TMA.  The minimum number of games (wins + losses) to be eligible for Championship play is equal to your TMA meaning if you are a 23 you must have a combined total of 23 wins & losses to qualify for your team.  If you are a 27 you must play in at least 27 games.  Occasionally we have a team who for whatever reason cannot meet those requirements. In that situation they can use a player that hasn't met the minimum requirements but has played on their team during the season.  The penalty for this is 2 points for every 3 games they are short.  Meaning a 22 that has a 6-6 record (12 games) would have a 7-point penalty (22-(6+6)=10/3=3.33x2=6.66 (round up to 7)) for the tournament.  This rule is in place to A) prevent teams from bringing a minimum match ringer in without penalty and B) allow a team in a pinch to still play without forfeiting.  People sign up to play, not to forfeit.  It’s all about good roster management. 

HANDICAP We use a points system in the league.  The handicap is based on that system.  Add the 3 players on both teams.  Subtract the lower rated team from the higher rated team and those are the points the lower rated team will receive.  Example (22+23+17)=62.  (17+19+21)=57.  62-57=5 points. 

For their first match in the league unranked men will come in as a 25 and women a 22.

Players rated 10 or higher will be minimum values as follows: a 10 at 40, 10-1 at 50 and a 10-2 will be 65.

Break & Run: Scoring for a break and run resulting in a win will be 11-0.

Subs during last TWO weeks of play: In a situation where a team needs a sub but no one on their roster is available in the final TWO weeks,  a team can use any available league member but there will be 3-point penalty in the 2nd to last week and a 5-point penalty in the last week

Time-Outs - So that coaching does not cause excessive delays in the progress of a match, players with a TMA of 20 and up may receive one time-out per game, and players with TMAs of 19 - 10 may receive two time-outs per game. Players that have a TMA of 9 or less may receive up to 3 time-outs per game.

Unpaid Weekly Dues - For every dollar your dues are short your team will lose a point from their total.  Meaning if you're $6 short 6 points will be deducted from their total points.  This will be done every week.  Any amount that is past due on your scoresheet will result in a loss of points meaning that if you don't pay the next week then not only will you lose 6 points for that week but you will also lose ANOTHER 6 points for the past due amount.  These points are NOT eligible to be restored to you or your teams total. 

Weekly Dues - Weekly dues are $10 per player.  

Basic Weekly Due - The weekly dues are $30 per team.  The entire weekly dues are due regardless of how many players are on the roster or how many players played during the match.  Dues must be current and fully paid each week.  Players/teams that do not pay will receive 0 points for the match.  If dues are not made current the following week the player/team will be dropped from the roster/schedule.    

Calling a time-out - Only the coach or the shooter of the shooting team may call for a time-out.  In order to avoid confusion say it loudly and clearly enough for all to hear.  Any member of the team may ask the shooter if he/she would like a time-out from the sideline.  The shooter may ask for a coach from any one of his/her teammates.

Accidental Ball Movement - Causing even the slightest movement or altering the course of the cue ball, or any in-motion ball, even accidentally, is a foul.  Even dropping the chalk on the cue ball is a foul.  It is not a foul, however, to accidentally move 1 of the other balls (including the 8-ball) unless, during the process of shooting, a player moves a ball and it in turn comes in contact with the cue ball.  Moving 2 or more balls, while even accidentally, is ball in hand.  It is at the opposing players discretion for the shooter to position any balls moved accidentally during a shot after the shot is over and all balls have stopped rolling.  If it occurs before the shot, it must be replaced before the shot is taken.